Pages: [1] |
1. Infomorph Psychology lvl reduces jump time wait - in Player Features and Ideas Discussion [original thread]
I only have 1 jump clone that I use for stat implants that are very expensive. The problem is that I only use it about once a week due to the long wait and interval between clone jumpin. Im not really sure how I feel on the subject I understand fu...
- by Aenlar Solivonyx - at 2007.06.03 12:36:00
|
2. A new advanced form of research - in Player Features and Ideas Discussion [original thread]
Originally by: Camilo Cienfuegos Edited by: Camilo Cienfuegos on 02/06/2007 20:33:26 The new system has created a few flaws - most notably, every man and his dog is rushing out to create a research alt with the minmatar mechanincal eng...
- by Aenlar Solivonyx - at 2007.06.03 12:21:00
|
3. A new advanced form of research - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 01/06/2007 17:12:01 Originally by: Aenlar Solivonyx With the t2 blueprint nerfs alot of new rising manufacturers (like myself) are kinda disapointed. To be honest, I have...
- by Aenlar Solivonyx - at 2007.06.02 20:28:00
|
4. A new advanced form of research - in Player Features and Ideas Discussion [original thread]
Make the clouds have a near unlimited supply of the dark matter as the minerals we are referring to are extremely powerful but extremely small. That way the duration of the complex existing is the biggest hamper upon this system. There would need...
- by Aenlar Solivonyx - at 2007.06.01 16:24:00
|
5. A new advanced form of research - in Player Features and Ideas Discussion [original thread]
Originally by: Drizit Edited by: Drizit on 30/05/2007 16:54:58 So it's still limited to research agents? Here we go again, another batch of research alts appear out of the vat. Have it as a standard kill mission given by any agent an...
- by Aenlar Solivonyx - at 2007.06.01 15:59:00
|
6. A new advanced form of research - in Player Features and Ideas Discussion [original thread]
You should only be able to refine the Dark Matter in the stations located in the Deadspace Complex containing the Matter, as these stations will be the only kind with the technology required to manipulate such an unstable element. Successful refin...
- by Aenlar Solivonyx - at 2007.05.30 11:57:00
|
7. A new advanced form of research - in Player Features and Ideas Discussion [original thread]
Okay I've been looking up some theories on this dark matter. They "know" it is there because they have been able to measure the gravity of the things that we can see and detect, stars, nebulas, planets, etc. By measuring the gravity the think they...
- by Aenlar Solivonyx - at 2007.05.30 11:07:00
|
8. Jove and tech3 idea - in Player Features and Ideas Discussion [original thread]
I do like the idea of jove opening up but Im thinking it should be for a different reason. I think a part of jove space should be "captured" by pirate groups in deep space and this particular section of space should have ancient relics hidden dete...
- by Aenlar Solivonyx - at 2007.05.30 10:08:00
|
9. Tactical Environments - in Player Features and Ideas Discussion [original thread]
A few ideas on preexisting environments Suns/stars Attributes: 1. Continuous Thermal Damage based on distance, size and color spectrum. (I.E. - Giant White within 10km 2000/sec, Giant White further then 30km 500/sec, Small Reds within 10km 200/...
- by Aenlar Solivonyx - at 2007.05.30 09:45:00
|
10. Drone Bay Expander - in Player Features and Ideas Discussion [original thread]
I dont think having a %mod on the drone space would be what we wanted. Take the mining ship the retriever for instance. 25m3 drone capacity... do what you said apply a 15% drone upgrade and you get... 28.75... so your retriever is still using only...
- by Aenlar Solivonyx - at 2007.05.30 07:45:00
|
11. Mission busting (my 2 cents) - in Player Features and Ideas Discussion [original thread]
For your first part of the post I most definately agree with you. Especially when things like this happen: The gallente mission runner is engaged with 5 or 6 caldari navy frigates and his standing with the caldari is around 1.2 The gallente pirat...
- by Aenlar Solivonyx - at 2007.05.30 07:29:00
|
12. this isn't in the common list... huh. - in Player Features and Ideas Discussion [original thread]
Edited by: Aenlar Solivonyx on 30/05/2007 07:09:43 Originally by: MotherMoon Originally by: Rid**** Valer I like this, but would make it based on a skill instead of a module. Something like "defensive tactics" or "Defensive for...
- by Aenlar Solivonyx - at 2007.05.30 07:07:00
|
13. MILES gear! - in Player Features and Ideas Discussion [original thread]
Maybe a rig that acts as a probe launcher? You cannot be the target of anything or targeting anything during the 60 second duration of its launch. After 60 seconds have passed it throws up a bubble barrier maybe with a range of 200 km. Initially ...
- by Aenlar Solivonyx - at 2007.05.30 06:28:00
|
14. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
I didnt even notice there was a sticky post for this topic otherwise I would have written my ideas down here. I was kind of caught up in the moment. Ill link to the post I just wrote if that is okay? I think this idea for a specialized advanced ma...
- by Aenlar Solivonyx - at 2007.05.30 05:59:00
|
15. A new advanced form of research - in Player Features and Ideas Discussion [original thread]
Edited by: Aenlar Solivonyx on 30/05/2007 05:38:51 Next youll need a refining skill Dark Matter Processing, XD, which holds the capsule in the middle of an hourglass looking machine with lasers at the top which energize the dark matter into a ...
- by Aenlar Solivonyx - at 2007.05.30 05:33:00
|
16. A new advanced form of research - in Player Features and Ideas Discussion [original thread]
With the t2 blueprint nerfs alot of new rising manufacturers (like myself) are kinda disapointed. Instead of beating my head over it I decided to try and use my imagination to come up with something to replace it and came across something I though...
- by Aenlar Solivonyx - at 2007.05.30 05:23:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |